Wednesday, 11 March 2020

Radio Notes


  • On the 20th August 2018 Greg James took over from Nick Grimshaw. 
  • Grimshaw took over the drive time show.
  • Radio 1 DJ'S play songs they like instead of whats popular.
  • Radio 1 plays 4000 songs a month.
  • Radio 1 focuses on playing and promoting British music.
  • There is radio 1's big weekend. Where they play live music.
  • Radio 1 is funded by the TV license.
  • Radio 1 has to follow its PSB remit, this means that their shows must be high quality, innovative and engaging. They need to have a mix of information, entertain and educate.
  • Radio 1's target audience is 15-29 year olds.
  • Its remit is to entertain and engage young listeners.
  • Radio encourages the use of DAB (digital radio).
  • BBC sounds has 30 days worth of programmes to stream and download.
  • Radio 1 uses social media to interact with their listeners. They show clips on there. There youtube also shows clips.
  • The show also encourages people to call in.
  • OFCOM regulates radio 1 and makes sure they fulfill their PSB remit.
  • The Breakfast show audience has been increasing slightly under Greg James at 5.69 million listeners.

Tuesday, 10 March 2020

Minecraft notes


  • Minecraft is the most succesfull game of all time.
  • It was created by Markus Persson and the full version was released in november 2011.
  • It has sold 180 million copies.
  • Digitally convergent media- It can be played on lots of different platforms xbox, PC, phone. Cross media content helps maximize profit.
  • The gaming market is now worth 100 billion dollars. The UK share is 4 billion.
  • Video games are growing much faster than other media industries.
  • Minecraft is a sandbox game created and developed by Mojang studios.
  • There are two game modes creative and survival as well as the recent additions of Adventure, Spectator and Multi-player modes.
  • Markuss Persson started creating the game in may 2009.
  • The game originally relied on word of mouth to grow. It featured on websites such as penny arcade web comic.
  • By January 2011 the beta version of the game had passed one million purchases. 
  • The full game released in November 2011 with 16 million users.
  • The game then quickly released on a variety of consoles including xbox in 2012. 
  • In 2014 Microsoft bought minecraft for 2.5billion.
  • Minecraft story mode follows a more regular convention fro a game.
  • People played privated versions of minecraft for free, other users would also create hacks.
  • Minecraft was cheap to develop and only needed a few people.
  • Minecraft encourages people to use the game to design houses and they also released an educational version of the game.
  • Much of minecrafts success was due to word of mouth and people sharing their footage on youtube .
  • There is now minecraft lego and merchandise.
  • Also Skyrim, Lady Gaga, South Park and the Simpsons have all referenced Minecraft.
  • There is also a planned Minecraft movie.
  • Minecraft was originally rated a PEGI 7, however the minecraft story mode was rated a PEGI 12 due to narratives and dialouge being introduced.
  • There are several clones of minecraft but none of them were as popular.
  • The PC version of the game was noted for its modding.
  • There is minecon which shows the popularity.
  • You can now cross play on minecraft between different consoles.
  • The Playstation Vita copy sold more than the PS3 and PS4.
  • The continued development of fan made media, sites and blogs means there is an active community of gamers.
  • There is now a series of minecraft books and magazines.
  • Minecraft has a universal appeal. This is becuase the audience can control and shape their own the world.
  • Social media has allowed minecrafts audience to have a active involvelmoment throghout the production of the game.



Radio fact sheet

minecraft fact sheet

Jungle Book- Industry questions-
Minecraft- Audience and Industry
Radio 1- Audience and Industry

Monday, 2 March 2020

Radio construction


What was the task you were assigned?
The task we were assigned was to create our own audition for the radio 1 breakfast show.
Who was in your group and what was everyone's role in the task?
I was in a group with Kia and Imogen. Kia was the radio host while Imogen done the news and weather. I was the celebrity that was interviewed.
What fresh ideas did you bring to the programme?
We introduced a new game to the programme were someone from the public would call in and say a story. The celebrity would then have to guess whether that story was real or fake.
Who did you interview?
We interviewed Harry Styles as he is a British celebrity who has released a new song.
What tracks did you choose and why?
We chose falling by Harry Styles as it is by a British artist and high in the charts.
What was the running order?
We started off with the producer introducing the show. We then went onto the song falling by Harry Styles. After this we had the interview with Harry styles and the game were a celebrity called in. Finally we finished with the news.
Who is your target audience?
Our target audience was the same as the radio 1 breakfast show. So this was people between the age of 15-29 year old.
How did you attract your audience?
To attract our audience we made the game something they would enjoy and also had the song be one they liked and the song was also in the charts.
How does your product fit in with the BBC PSB remit?
Our product fitted in with the PSB remit as it entertained and also informed. It also featured people from all over the country to make it appeal to a wide audience. It also focused on British talent (Harry Styles).
What do you think you could have improved in terms of content?
To improve the content I think we could have a slightly longer interview with the celebrity and we could have been more enthusiastic on the recording.
What was your initial feedback? What did others say about your production?
Our initial feedback was that the production was quite good but could have been a bit louder and more enthusiastic.
Identify what went well and with hindsight would could have been done differently?
The transitions between audio clips were really good. In hindsight to improve I would have made it much louder as it was hard to hear what people were saying and it was hard to hear the music, including the background music.